I know I haven't played in awhile, but when I came back I was surprised to see that the class and allegiance systems were removed. I really liked those two things because it made this game different from Ultima Online. I read some of Chris' messages and what I got was that the allegiance system could make it difficult to add some new features. The classes were removed to give players more freedom in choosing skills, did I get that right? Did anything change with the stats?
Without the class system the game seems more like Albion Online where you can do everything with just one character.
I am sad to see the allegiance system go, but if it means it's easier to update the game without it then it's worth the loss.
I liked the class system because it gave you some limits as to what combination of skills you could use and how far you could progress in those skills. I feel that the class system gave the game more replay value. Doing the quests over again as a different class was fun. Running around as a lone merchant trying to mine next to a dragon was fun. I know that I can still just pick my skills and do those same old things, but it won't be the same if your swords is going up to 200 as a merchant when it used to be capped at 50(?) or something.
I am mostly just whining because I felt like the class and allegiance systems set this game apart from others. I could be wrong, but that is how I feel. Ultima Online is still a mess and Albion lacks quests; so, I am still ranking FRO: Moon Haven as my favorite MMORPG.
I will post some ideas under the suggestions topic.